> For the complete documentation index, see [llms.txt](https://malbersanimations.gitbook.io/animal-controller/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://malbersanimations.gitbook.io/animal-controller/global-components/stats/modify-stat-less-than-asset-greater-than.md).

# Modify Stat \<Asset>

## Overview

The modify Stat component is a great tool to modify a **Stats** component attached to a gameobject.&#x20;

![](/files/-MTSt45dB_1nGnH4ZPGd)

Usually is used with an Unity Event or it can be connected to an Event that has as a parameter a GameObject, Component or Monobehaviour property.&#x20;

![When an animal touches the collider it will add health to its stats component](/files/-MTSt-RE5o8S1IoXYpAx)

To create a new Modify Stat asset go to **Create -> Malbers Animations -> Scriptables -> Modify Stat**

It uses the [**Stat Modifier**](/animal-controller/global-components/stats/stat-modifiers.md)  class to modify each stats.
