📦Runtime gameobjects
Overview
Runtime gameobjects are great way to store, categorize and identify groups of gameobjects during runtime.
This feature uses 3 components:
The Runtime GameObject Scriptable Asset
The Add Runtime GameObject component
The Get Runtime GameObject component
Runtime GameObject Asset
This asset is in charge to store all the gameobjects that are set at runtime.
Add Runtime Gameobjects
When this component is added to a gameobject, it will add to the given runtime set, that gameobject on Enable.
Parameters
Collection
Runtime Set to add the gameobject that has the component
Get Runtime Gameobjects
When this component is added to a gameobject, it will find an item in a Runtime Object collection set and it will use Unity Events to connect the result to any other component.
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