> For the complete documentation index, see [llms.txt](https://malbersanimations.gitbook.io/animal-controller/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://malbersanimations.gitbook.io/animal-controller/basic-setup-instructions/creating-a-new-item/custom-rarities.md).

# Custom Rarities

Custom Rarities are a great way to set up different tiers of items, especially when paired with the cooking system, (and the upcoming crafting system) so that you can combine lower tiered foods to create a higher rarity food.

Setting up a Custom Rarity is easy. You simply have to: go to the Malbers Animations -> Integrations -> InventorySystem -> Items -> RarityIDS folder, then right click and choose:

<figure><img src="/files/rEPGEaO1rrJ8mbhsGKvn" alt=""><figcaption></figcaption></figure>

Then you have to simply set up a unique ID for the rarity type, the display name & text, and the Rarity Color.\ <br>

<figure><img src="/files/9TVfvIInKsGg6aF7KnBw" alt=""><figcaption></figcaption></figure>

Then just simply add it to the item you want to use it on.
