> For the complete documentation index, see [llms.txt](https://malbersanimations.gitbook.io/animal-controller/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://malbersanimations.gitbook.io/animal-controller/main-components/ai/animal-brain/tasks/patrol.md).

# Movement - Patrol

Simple Patrol logic using the Movement System

<figure><img src="https://963537199-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Lzhr1XSMzMqNXjRnNlb%2Fuploads%2FGPTig6LBP6gciNiKjYG1%2Fimage.png?alt=media&amp;token=33d23159-142c-48c6-b162-184fb648bd45" alt=""><figcaption></figcaption></figure>

## Parameters (Except for Common Parameters)

### Patrol Type

Either Last Waypoint or Runtime Gameobject Set.&#x20;

### Look At On Arrival

The animal will rotate/look at the target on arrival

### Ignore Wait Time

If set to true, ignores the wait time of all waypoints
