# Movement - Patrol

Simple Patrol logic using the Movement System

<figure><img src="/files/L8CRoQJ5kCFSkiRILXoU" alt=""><figcaption></figcaption></figure>

## Parameters (Except for Common Parameters)

### Patrol Type

Either Last Waypoint or Runtime Gameobject Set.&#x20;

### Look At On Arrival

The animal will rotate/look at the target on arrival

### Ignore Wait Time

If set to true, ignores the wait time of all waypoints


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