Setting up Item Reactions
Last updated
Last updated
Item Reactions allow your Items to actually do something, rather than just do nothing. By default, the inventory system comes with 5 default reactions:
Use
Equip
Unequip
Drop
Remove/Delete
Depending on what you are allowing your item to do, you will need to do the following:
When setting each reaction, you need to feed keywords to the reaction (These should be set up by default when creating a new item):
You can then set the standard reactions for each under: Malbers -> Inventory
An example of what you can do is:
Here on my meat GameObject, when used, I want it to give health back to the player. So I am using Multiple reactions to achieve this. I first set my Use Item Reaction as per above. Following this I am setting a Stats reaction whereby I add 10 to the health of the Reactor. The reactor in this instance is the one who the inventory is tied to.