Animal Controller
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    • 🔹Play a Mode while Moving
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    • 🔊Adding Sound Effects
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    • 🔹Add Movement with Non RootMotion Animations
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    • 🐴Call the Mount
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  • Main Components
    • 🐺MAnimal Controller
      • General
        • Pivots
      • Speeds
      • 🔷States
        • 🕴️Idle
        • 🏃‍♂️Locomotion
        • 🌠Fall
        • 🤾‍♀️Basic Jump
        • 🤾‍♂️Root Motion Jump
        • 🐟Swim
        • 🐊UnderWater
        • 🧗‍♂️Climb
        • 🧗‍♂️Ledge Grab
        • 🦅Fly
        • 🪂Glide
        • 🧗Wall Run
        • 🧗Wall Run Vertical
        • ⛷️Slide
        • ☠️Death
        • ☠️Death Ragdoll
        • 🆕Creating a new State
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      • AI Animal Control
      • MWayPoint
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          • Animal - Set Strafe
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          • Movement - Has Arrived
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          • Animal - Check Mode
          • Animal - Check Stance
          • Animal - Check State
          • Variables - Check Scriptable Variable
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      • 📌Point Click
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      • 🏹Bow
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  • Annex
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        • Invector Weapon Settings
      • Animals Controller + Invector
      • Ootii's Motion Controller
      • Opsive Ultimate Character Controller (UCC 3.03)
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On this page
  • State IDs | Mode IDs | Stance IDs | Stat IDs | Actions
  • States IDs
  • Modes IDs
  • Stances IDs
  • Stats IDs
  • Actions

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  1. Scriptable Architecture
  2. 💠Scriptables

🔰IDs

IDs for everyone!

PreviousVariable Listeners & ComparersNext🎫Tags

Last updated 1 year ago

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IDs are Scriptable Objects with an Int value to easily identify or assign an unique identifier to States, Stances, Modes, Stats, Actions.

To Find all the IDs use the Menu [Tools -> Malbers Animations -> Show All IDs]

They are here to make your life easier and you don't have to remember which is the value of the Locomotion State, The Action Mode .. or the Combat Stance.

Here are the Name of the ID Values of each IDs created for the Animal Controller; in case you need to know them for each ID created for the Controller:

State IDs | Mode IDs | Stance IDs | Stat IDs | Actions

Name

ID

Idle

0

Locomotion

1

Jump

2

Fall

3

Swim

4

Underwater

5

Fly

6

Climb

7

Grab Ledge

8

Slide

9

Death

10

Glide

11

To Create a new State ID go to Assets > Create > Malbers Animations > ID > State ID

You can also access these values via script using StateEnum static class.

E.g. : StateEnum.Fly

Name

ID

Attack1 (Main Attack)

1

Attack2 (Secondary Attack)

2

Damaged

3

Action

4

Dodge

5

Air Attack (Aerial Main Attack)

6

You can also use the Ability Status of any Mode as IDs to change it at run time

Mode Ability Status

ID

Play one Time

0

Hold by Input

1

Hold by Time

2

Toggle

3

To create a new Mode ID go to Assets > Create > Malbers Animations > ID > Mode ID

You can also access these values via script using ModeEnum static class.

E.g. : ModeEnum.Action

Name

ID

Default

0

Sneak

1

Combat

2

Wounded

3

Stand

4

Roll

6

Crouch

7

To create a new Stance ID go to Assets > Create > Malbers Animations > ID > Stance ID

Name

ID

Health

1

Stamina

2

Mana

3

Air

4

Hunger

5

Thirst

6

Noise

7

To create a new Stat ID go to Assets > Create > Malbers Animations > ID > Stat ID

Name

ID

Stun

1

Eat

2

Pet

3

Level Up

4

Talk

5

Sleep

6

Drink

7

Seat

8

Crawl Under

9

Dig

10

Lie

11

Stand

12

Push Stand

13

--

--

Enter Hole

15

Roar Caw Howl

20

Perching

21

-----------------------

--

Happy

101

Sad

102

Angry

103

Scared

104

Sick

105

Confuse

106

Say Yes

107

Say No

108

States IDs

Modes IDs

Stances IDs

Stats IDs

Actions