🧗♂️Ledge Grab
Updated for 1.5.3
Ledge Grab

Creating the state

Priority
How it works

Detection rays
Ray
Color
Condition
Purpose

Ledge size validation
Ray
Color
Condition
Purpose
Activation methods
Input

Automatic

Automatic by state
Zones
Reactions
Exit conditions
Animator setup


Transition duration

Core animation




Configuration tabs
General

Tags

Limits

Speeds

Ledge parameters

Ledge Layer
Ledge Tags
Automatic
Automatic By State
Kinematic
Disable Main Collider
Wall Distance

Wall Front Angle
Min Terrain Angle

Forward Length
Wall Checker

Min Ledge Depth
Min Ledge Width
Hit Transform
Update Hit Transform UI
Add Hit Transform To Aim
Profile settings

Name
Enter Status

Max V Speed
Last State
Check Upwards
Only Grounded
Forward Multiplier
Height
Ledge Exit Distance

Min Ledge Depth
Min Ledge Width
Exit Time
Align Offset

Orient

Orient Smoothness
Additive Position

Height Speed
Forward Speed
Height Curve
Forward Curve
Last updated