Animal Animator Behaviors
Last updated
Last updated
Some code needs to be set on the Animator Controller in order for the Animal Controller knows when to execute certain logic. These are the case of Animator Behaviors.
Use this behavior to force the animal to change to a new state when is playing an exit Animation.
A great example of this is the Climb State. It has several Exit Animations and it needs to know when to exit to the next state:
It is the next state that the Animal will perform. If it is set to null, AC will decide which the next State to activate will be.
AC will use this value to set the [Exit State Status] parameter on the Animator Controller.
After this normalized time has elapsed, the state will be forced to exit.
For further information regarding all the other Animator Behaviours, see the Animator Behaviours page!