# Add Movement with Non RootMotion Animations

## Overview

If your character is not moving, but its playing the animations at it supposed to do it, Usually this is because the character is **not** using Root Motion Animations, but InPlace Animations.&#x20;

### **Root Motion**

![The animation moves the character .](https://963537199-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-Lzhr1XSMzMqNXjRnNlb%2F-MdONPIJ1QOeCasfwqVA%2F-MdOPBq8Tg20BupbDsuK%2FfROXBUINcy.gif?alt=media\&token=ee6700d2-e313-4f6d-9bd8-9a00f10a524d)

### **In Place**

![The animation is done "In Place", there's no character movement](https://963537199-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-Lzhr1XSMzMqNXjRnNlb%2F-MdONPIJ1QOeCasfwqVA%2F-MdOPWOEj0SRdFUuQon7%2FDZELWU0e1t.gif?alt=media\&token=aac05421-115f-4bb0-9d84-df858c56d184)

## Steps

* Go to the [**Speed Sets**](https://malbersanimations.gitbook.io/animal-controller/main-components/manimal-controller/speeds) tabs  and select the **Ground** Spee&#x64;**.**

![](https://963537199-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-Lzhr1XSMzMqNXjRnNlb%2F-LzxHo4RI9rbYPJIds59%2F-LzxTm3YExvmCUpVuTHG%2Fimage.png?alt=media\&token=8fb57f40-fc68-456a-aef0-4052f442459e)

* On the [**POSITION** ](https://malbersanimations.gitbook.io/animal-controller/main-components/manimal-controller/speeds#position)parameter of any Speed Modifier(Walk,Trot,Run), add a value higher than **0**.

![](https://963537199-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-Lzhr1XSMzMqNXjRnNlb%2F-M-80Cjh0Cf2_tVWpljm%2F-M-81qanIdpDrSSogOJo%2Fimage.png?alt=media\&token=67a0017e-4ba3-473c-b9db-46de98794b13)

* &#x20;That will make the animal move without RootMotion.&#x20;
* Try Different Lerp Values to modify the Responsiveness.&#x20;

Do the Same for the  [**Rotation** ](https://malbersanimations.gitbook.io/animal-controller/main-components/manimal-controller/speeds#rotation)parameter... to increase the Turning Speed.
