> For the complete documentation index, see [llms.txt](https://malbersanimations.gitbook.io/animal-controller/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://malbersanimations.gitbook.io/animal-controller/how-to-ac/movement-no-rm-anims.md).

# Add Movement with Non RootMotion Animations

## Overview

If your character is not moving, but its playing the animations at it supposed to do it, Usually this is because the character is **not** using Root Motion Animations, but InPlace Animations.&#x20;

### **Root Motion**

![The animation moves the character .](/files/-MdOPBq8Tg20BupbDsuK)

### **In Place**

![The animation is done "In Place", there's no character movement](/files/-MdOPWOEj0SRdFUuQon7)

## Steps

* Go to the [**Speed Sets**](/animal-controller/main-components/manimal-controller/speeds.md) tabs  and select the **Ground** Spee&#x64;**.**

![](/files/-LzxTm3YExvmCUpVuTHG)

* On the [**POSITION** ](/animal-controller/main-components/manimal-controller/speeds.md#position)parameter of any Speed Modifier(Walk,Trot,Run), add a value higher than **0**.

![](/files/-M-81qanIdpDrSSogOJo)

* &#x20;That will make the animal move without RootMotion.&#x20;
* Try Different Lerp Values to modify the Responsiveness.&#x20;

Do the Same for the  [**Rotation** ](/animal-controller/main-components/manimal-controller/speeds.md#rotation)parameter... to increase the Turning Speed.
