Weight Processors
Last updated
Last updated
This weight processor is used to filter the weight by an animation clip curve.
To use an Animator Parameter with the Weight Processor you will need to create a Animation Curve inside an animation clip.
This is later set on the animator to be read by the Weight Processor
Reference for the Animator Controller
Name of the float animator parameter to get the value from.
Normalize the float parameter using this value. (it divides the result by this value)
use OneMinus funtion to invert the value (1 will be zero and zero will be 1)
Evaluates the result of the float animator paramater with a curve.
This weight processor limits the final weight value with the angle created from the Character Forward Direction
This processor uses the Aim component assigned to the IK Set to get a Direction to look at. The limits will slowly set the weight to zero if the look at direction is not in the look at range.
Limit to apply the weigth processor, if the angle between the Look Direction and the character forward direction is lesser than the min value, the weight will be set to 1. if the angle is greater than the Max Limit value, then the value will be set to zero.
Normalize the final result. (Divides the weight by this value)
Reference for the Up vector to calculate the Angle
Shows a Visibility cone to represent the max and min limit values