Notification Child

In your prefabs folder, you will find a NotificationChild prefab. This is instantiated each time by the Notification Manager when a new notification is generated.

The child gameobjects layout is editable, but as you'll see from the above screenshot, certain elements are needed. The Icon, Title and Desc objects all relate to the children underneath the child gameobject. The Animator is what makes the notification fly in/fly out.

The Title and Description fields are intentionally left blank as these are auto generated at runtime when you generate a new notification. They have been left in there for debugging purposes so you can always pause and check what's going on if you need to.

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