# Notification Child

In your prefabs folder, you will find a NotificationChild prefab. \
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This is instantiated each time by the Notification Manager when a new notification is generated.

<figure><img src="https://963537199-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Lzhr1XSMzMqNXjRnNlb%2Fuploads%2FSfCwUzwaVM18qIlFk1Uz%2Fimage.png?alt=media&#x26;token=8325ef79-18a5-4a44-aac0-c4f11415c0f3" alt=""><figcaption></figcaption></figure>

The child gameobjects layout is editable, but as you'll see from the above screenshot, certain elements are needed. \
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The Icon, Title and Desc objects all relate to the children underneath the child gameobject. The Animator is what makes the notification fly in/fly out.&#x20;

The Title and Description fields are intentionally left blank as these are auto generated at runtime when you generate a new notification. They have been left in there for debugging purposes so you can always pause and check what's going on if you need to.
