> For the complete documentation index, see [llms.txt](https://malbersanimations.gitbook.io/animal-controller/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://malbersanimations.gitbook.io/animal-controller/how-to-hap/call-the-mount.md).

# Call the Mount

## How to:

To call a mount while using the Rider you will need to have this parameters set up correctly:

### AI enabled

Select your Horse or Mount Animal and Enable the AI Components. ***AI Control*** and ***NavMesh Agent.*** All the others AI Components are are optional.

![](/files/-MaQyjga75N6IMMjBUNi)

### Mount Stored

You need to set a Reference on the Mount Stored Parameter, so the rider can know which mount to call:

![](/files/-MaTjFHZ7tDiwFV0mwNq)

### Audio

Set all the correct sounds and audio source to call the animal.

![](/files/-MaTk84P9fFFpLwK7XsV)

### Input

To call the Mount you will need to attach the CallMount method to an input.

On the Input Component set the MRider.CallMountToggle() method when the Key is set to Down:

![](/files/-MaTlMcCzxCrp0rMuuQP)

Or you can set the MRider.CallMount(bool) method when the Input is set to Toggle:

![](/files/-MaTljDWwaUIDO94mr5O)

and that's it :).

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