> For the complete documentation index, see [llms.txt](https://malbersanimations.gitbook.io/animal-controller/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://malbersanimations.gitbook.io/animal-controller/basic-setup-instructions/creating-a-new-item/adding-buffs-debuffs-to-items.md).

# Adding Buffs/Debuffs to Items

## Overview

Introduced in v1.3, buffs/debuffs on items are a great way to expand the use of your items, and it's all done via reactions:\ <br>

<figure><img src="/files/9qvB6vFp2wyH5DwlgOqD" alt=""><figcaption></figcaption></figure>

Out of the box, it supports any reaction that comes via Animal Controller + there are a few additional ones added into the Inventory Add-On such as Increase Weapon Damage, Crit Chance Increase etc.

To use the buffs/debuffs, you need to ensure you set them up in the correct order.

Let's take the axe above as an example. \
\
In the equip reaction, you **MUST** equip first, THEN add your buffs on equip. This is because the buffs cannot apply before you have equipped.\
\
For the other reactions like Remove/Drop - you need to use your debuffs **FIRST** then call your Remove/Drop Reactions. See the image above for examples.

Also introduced in v1.3 is a way to display these buffs/debuffs to the player:<br>

<figure><img src="/files/NxpaND6enx0i0QL5RC24" alt=""><figcaption></figcaption></figure>

At the bottom of the Reactions Tab on the item, there is now a Buff/Debuff Description text area. You can add in your additional buff/debuff information here:\ <br>

<figure><img src="/files/66PHDaE5T193VCuSXIbR" alt=""><figcaption></figcaption></figure>

As you can see in the example, this supports basic text formatting such as \<color> tags. \
You may want to use \<color=red> for debuffs for example.
