Message Behaviour
Last updated
Last updated
This component creates Messages that are sent to the GameObject that holds the Animator that includes this behavior. This is very useful for enabling, disabling, or executing code while an animation is playing. It works exactly as Animations Events with the difference that animation events require a receiver, and it will throw a console error if the message does not get received. Messages Behaviours does not require a receiver and it will send messages On Enter, On Exit, or a specific time of the animation.
By default, it uses the IAnimatorListener
Interface to filter the messages that are sent to specific scripts.
You can Enable the Option SendMessage() to use the Unity SendMessage option instead.
Send messages using the On State Enter, to the Animator GameObject.
Send messages using the On State Exit, to the Animator GameObject.
Send messages using the On State Update, at a specific time of the Animation, to the Animator GameObject.
When enabled, it will send messages also to all the Animator gameobject children.
When enabled, it will use the Unity SendMessage method instead of the IAnimatorListener
Interface.
Debug the Message behavior in the Console.
The different messages On Enter, On Exit, and On Time, will be sent. The different types of messages supported are: