Unity Utils
Overview

How to use it

Methods
void Time_Freeze(bool value)
void Time_Scale(float value)
void DestroyMe(float time)
void DestroyMe()
void DestroyMeNextFrame()
void DestroyGameObject(GameObject value)
void DestroyComponent(Component value)
void Reset_GameObject(GameObject value)
void Reset_Monobehaviour(MonoBehaviour value)
void GameObjectHide(float time)
void Parent(Transform, GameObject, Component value)
void Parent_Local(Transform, GameObject, Component value)
void Unparent(Transform, GameObject, Component value)
void RandomRotateAroundX()
void RandomRotateAroundY()
void RandomRotateAroundZ()
void Behaviour_Enable(int index)
void Behaviour_Disable(int index)
void Dont_Destroy_On_Load(GameObject value)
void Load_Scene_Additive(string value)
void Load_Scene(string value)
void Rotation_Reset()
void Position_Reset()
void Rotation_Reset(GameObject,Transform value)
void Position_Reset(GameObject,Transform value)
void Instantiate(GameObject value)
void InstantiateAndParent(GameObject value)
void ShowCursor(bool value)
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