Unity Utils
Overview

How to use it

Methods
void Time_Freeze(bool value)
void Time_Freeze(bool value)void Time_Scale(float value)
void Time_Scale(float value)void DestroyMe(float time)
void DestroyMe(float time)void DestroyMe()
void DestroyMe() void DestroyMeNextFrame()
void DestroyMeNextFrame()void DestroyGameObject(GameObject value)
void DestroyGameObject(GameObject value)void DestroyComponent(Component value)
void DestroyComponent(Component value)void Reset_GameObject(GameObject value)
void Reset_GameObject(GameObject value)void Reset_Monobehaviour(MonoBehaviour value)
void Reset_Monobehaviour(MonoBehaviour value)void GameObjectHide(float time)
void GameObjectHide(float time)void Parent(Transform, GameObject, Component value)
void Parent(Transform, GameObject, Component value)void Parent_Local(Transform, GameObject, Component value)
void Parent_Local(Transform, GameObject, Component value)void Unparent(Transform, GameObject, Component value)
void Unparent(Transform, GameObject, Component value)void RandomRotateAroundX()
void RandomRotateAroundX()void RandomRotateAroundY()
void RandomRotateAroundY()void RandomRotateAroundZ()
void RandomRotateAroundZ()void Behaviour_Enable(int index)
void Behaviour_Enable(int index)void Behaviour_Disable(int index)
void Behaviour_Disable(int index)void Dont_Destroy_On_Load(GameObject value)
void Dont_Destroy_On_Load(GameObject value)void Load_Scene_Additive(string value)
void Load_Scene_Additive(string value)void Load_Scene(string value)
void Load_Scene(string value)void Rotation_Reset()
void Rotation_Reset()void Position_Reset()
void Position_Reset()void Rotation_Reset(GameObject,Transform value)
void Rotation_Reset(GameObject,Transform value)void Position_Reset(GameObject,Transform value)
void Position_Reset(GameObject,Transform value)void Instantiate(GameObject value)
void Instantiate(GameObject value)void InstantiateAndParent(GameObject value)
void InstantiateAndParent(GameObject value)void ShowCursor(bool value)
void ShowCursor(bool value)Last updated