🟩Modes
✔
Check all Mode methods here
Overview

Adding the Mode to the Animal

Abilities


Animator

Animator Parameters

Enter Transition
Setting the Transition to an [Animator State Machine]


Setting the Transition to an [Animator State]

Loop Transition

Exit Transitions
Interrupt Transition (New Version)

Interrupt Transition (Old Version)

Exit Transition (Finish Animation)

Mode Behaviour
🟩Mode BehaviorActivating a Mode
By Input (Mode)

By Input (Ability)

By Code
By Zone
By Reaction
Parameters
Start with Mode


Mode List Element

General Tab

Enable Toggle
Input
Ignore Lower
Has Cool Down
Allow Rotation
Allow Movement
Modifier
Source
Abilities Tab

Active Index
Default Index
Reset to Default [R]


Events Tab

On Enter
On Exit
On Active Ability Index Changed

Abilities Override

Ability Tab - General
Active
Input
Modifier
Additive Position
Ignore Grounded
Ignore Gravity
Persistent
Ability Tab - Status
Status

Ability Tab - Limits
Affect States

Affect Stances
Can Transition from Ability


Copy Limits
Ability Tab - Audio

Audio Clip
Audio Source
Clip Delay
Stop Audio
Ability Tab - Events

On Ability Enter
On Ability Exit
Last updated

