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On this page
  • Creating the Swim Underwater State
  • Priority
  • Requirements
  • Swim State
  • Rotator
  • Activation
  • Exit Conditions
  • Common State Properties
  • Animator
  • Speed Set
  • Underwater Parameters
  • Bank
  • YLimit:
  • Enter Water Drag
  • Try Exit Time

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  1. Main Components
  2. MAnimal Controller
  3. States

UnderWater

Incomplete (1.4.2d)

PreviousSwimNextClimb

Last updated 1 year ago

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The Underwater state is in charge of allowing the character to swim underwater. Its State is 5.

Creating the Swim Underwater State

To create a new State Click the Plus button on the States list:

Or just duplicate any of the already created Underwater Swim States Assets of any animal you own and drag it to the States List.

Priority

When the animal is on the this state, all the Lower priorities states are ignored until the exit conditions for this state are fulfilled.

The <Swim Underwater> Exit conditions are:

  • The animal is moving upwards (Y Axis) and is near the Upper Limit of the water trigger collider.

Requirements

Swim State

In order to work properly, the animal also needs the Swim State to be set, since the Underwater state will use some functions from the Swim State, to find the Water trigger.

Rotator

Without setting this 'Rotator' gameObject on the Advanced tab the Swim Underwater State won't work properly

  • To move Up and Down on the Y Axis the Animator Requires the parameter: UpDown, which controls the underwater swim for going upwards or downwards

Activation

Exit Conditions

Common State Properties

The basic setting for the Swim Underwater state, is very similar for all the animals.

  • ID = SwimUnderwater ID

  • Input: <None>, This state is activated automatically when the Down Input is pressed.

  • General

    • RootMotion = false

    • Sprint = true

    • Gravity = false

    • Grounded = false

    • Custom Rotation = false

    • Orient to Ground = false

    • Ignore Lower States = true

    • Persistent = false

    • Lock Movement = false

    • Lock Input = false

    • Additional Position Speed = true

    • Additional Rotation Speed = true

    • Free Move = true

  • Exit Frame = true

  • Exit on Main = true

  • Sleep From State: 0

  • Sleep from Mode = 0

  • Queue From = 0

Animator

The Swim Underwater state requires Animation States that are in charge of all swimming underwater movement.

All states have a core animation state. For Swim Underwater is a blend tree with the Tag UnderWater.

Since the State is a moving state, the Speed Multiplier must be set as Parameter "SpeedMultiplier"

This Blend Tree is usually set this way:

If you don't have all animations, you can fill the missing states with the duplicate animations

Speed Set

Underwater Parameters

This parameters are the same from the Fly State

Bank

Banking angle amount used while turning

YLimit:

Limit Angle to Pitch the animal while going up and Down

Ylimit = 30 Ylimit = 80 (Default)

Enter Water Drag

It will push the animal down into the water for a given time

Try Exit Time

This avoid instant exiting the state, it will wait a bit before allowing exiting the state.

The state should have a higher priority than , , , and . but below since the animal can be killed any time.

The State requires an Empty Transform set as a . This Rotator is in charge of Pitch and bank rotation of the animal while swimming underwater.

Swim Undewater need a new that affect the Underwater State

If your Underwater animations are NOT RootMotion or they don't have the movement and turning speed you desire, then you need to increase the and values to be greater than zero

🐺
🔷
🐊
Idle
Locomotion
Fall
Swim
Fly
Death
Rotator
Speed Set
Position
Rotation
ID
The Transition Enter Condition of this state is State=5
Bank = 30
Bank = 0