Animal Controller
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    • 🔹Play a Mode while Moving
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    • 🔊Adding Sound Effects
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    • 🐺MAnimal Controller
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  • Riding System (HAP)
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  • Annex
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      • Rewired
      • Invector Templates
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      • Animals Controller + Invector
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On this page
  • General Integration with a custom Character Controller (Riding only)
  • Mount UI
  • Mounted Layer
  • Disabling components
  • Custom Link Script

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General HAP Integration

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Last updated 3 years ago

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General Integration with a custom Character Controller (Riding only)

If you have your own Character Controller or some 3rd Party Controller from the store you will need to do the following steps:

2. If you are using a CUSTOM Input System you need to connect MRider.MountAnimal() to your Mount Input and MRider.DismountAnimal() to your Dismount Input.

This will connect the Inputs automatically with the correct methods.

Mount UI

To show the "Press Key to Mount" UI you need to add the Mount UI prefab to any canvas you have on your scene

Mounted Layer

IMPORTANT:

Is highly recommended to duplicate your Character Animator First before adding the Mounted Layer.

4. Click Add mounted Layer. This will add an extra layer called Mounted and the parameters that the script needs to control the Animator when the character is riding.

The Rider Script must be at the same level as the Animator Component. Otherwise, the Add Mount Layer Button will not appear.

Disabling components

5. On Disable Components add the scripts/components that interfere with the logic while Riding. (Usually is used for scripts that are not supposed to be active/working while the character is Riding. E.g: scripts that move and rotate the character while is on foot, ragdoll, components that you need to be disabled while riding, etc. Also are used to disable Inputs that are only supposed to be active when the character is not riding: E.g: a Crouch Input).

Custom Link Script

6. Sometimes you will need to disable functions, change variables values when you are Riding the Animal. The best way to solve this is by creating a new Script to communicate between your controller and the Rider Script. You can take full advantage of the Rider Events to let know your character Controller to activate or deactivate behaviours while the character is Mounting or Dismounting the animal. (Ex: Disabling the Crouch Logic of your controller when the rider starts the mount animations; and enabling it back when the character finishes the dismount animations).

Add the component to your character.

If you want to continue using my then use the Context Menu Create Mount Inputs.

3. If you are using the Riding for mobile then you need to Set the .. This Events are used on the Mobile UI and Mobile Input to communicate with the Rider in a non dependent way. Do this with the Context menu Create Event Listeners .

This will automatically add the r component with the needed for the Rider to communicate with external scripts.

And that should be it!.

🗃️
😁
MRider
Malbers Input
Event Listeners
MEvent Listene
Events
Mounted and Rider Combat Layers