Chest Inventory
Last updated
Last updated
The TransformVar for the InventoryMaster component. Should be set to the "Player"
The unique Inventory Name for each chest. MUST BE UNIQUE!
The Inventory Type. Should be set to CHEST
The amount of slots that the chest can have
On Open
Invokes when the chest is opened
On Close
Invokes when the chest is closed
The Inventory Data class that holds the data. This is greyed out and populated on run-time. Is not editable.