> For the complete documentation index, see [llms.txt](https://malbersanimations.gitbook.io/animal-controller/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://malbersanimations.gitbook.io/animal-controller/storage-chests/chest-inventory.md).

# Chest Inventory

<figure><img src="/files/9nFNlt2WXYD1fZ3a3LFk" alt=""><figcaption></figcaption></figure>

## General

#### Inventory Master

The TransformVar for the InventoryMaster component. Should be set to the "Player"

#### Inventory Name

The unique Inventory Name for each chest. **MUST BE UNIQUE!**

#### Inventory Type

The Inventory Type. Should be set to **CHEST**

#### Chest Storage Limit

The amount of slots that the chest can have

## Events&#x20;

<figure><img src="/files/7HIAJR3ICI0RvoK6c1Xd" alt=""><figcaption></figcaption></figure>

**On Open**

Invokes when the chest is opened

**On Close**

Invokes when the chest is closed

## Debug

<figure><img src="/files/Toq8RkXfJmkNeRlYPHcl" alt=""><figcaption></figcaption></figure>

#### Inventory Data

The Inventory Data class that holds the data. This is greyed out and populated on run-time. Is not editable.
