Chest Inventory
General
Inventory Master
The TransformVar for the InventoryMaster component. Should be set to the "Player"
Inventory Name
The unique Inventory Name for each chest. MUST BE UNIQUE!
Inventory Type
The Inventory Type. Should be set to CHEST
Chest Storage Limit
The amount of slots that the chest can have
Events
On Open
Invokes when the chest is opened
On Close
Invokes when the chest is closed
Debug
Inventory Data
The Inventory Data class that holds the data. This is greyed out and populated on run-time. Is not editable.
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